Recent Posts

Simple State Saving
Saving the state of a GameObject(read MonoBehavior) via traditional serialization...
The best darn throwable object spinner
Nothing more I can say about this release other than its a draggable object rotator...
Unity needed cmd-g and ctrl-g
I've found my left hand hitting the trusty "make group" key combination in Unity...
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I don´t understand the part about tunneling. Why you don´t use geometry? how you create the mask for a tunnel?
Thanks for this awesome post!
I’ll try to put a video together soon to demonstrate how tunneling is done. Stay tuned.
Keep em coming man, this is awesome stuff.
Great writeup. It was very interesting to read.
Any chance for us Unity developers to have a package to import of a test scene to get us up and going? I think that would really help out.. thoughts?
thanks for your post!
I’m actually finishing up a sample game that will be given away for free from the developers portal when it is live in the next week or so.
Hey! I tried to apply the integration to my 3D objects, but it only got them moving around very weird, but no integration, do you know why that happens?
I added a prefab download link in the text above – grab it, it might fix things for ya!
it did! thanks!!
Dude, you totally kick asses!
Thank you!