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Introducing String Manager

Posted date:  July 14, 2011


July 14, 2011

Attention: String Manager has recently been refactored with expanded functionality for even easier usage and has shaved off 178KB from your final build size. If you are using an older version please delete the previous version's folder and install the new version available from the download link below. I've finally decided to compile some of my tricks and techniques that I often integrate into one of String's two managers into the end-all, be-all manager component for working with String. This new component should be added to your camera just as with either...

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Tunneling in Augmented Reality

Posted date:  June 24, 2011


June 24, 2011

A magician never reveals his secrets... most of the time. Since this post I did on augmented reality I've received a ton of requests for how to pull off tunneling and penetration effects in augmented reality. This blog post marks my giving in on trying to keep this effect a secret and I'm giving away a sample of how to pull off tunneling in Unity with depth masking. While this effect is geared towards augmented reality I hope the depth masking technique I used opens the flood gates of creativity for other...

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Maximizing Mobile Augmented Reality

Posted date:  February 28, 2011


February 28, 2011

You can't stop progress. Mobile Augmented Reality (MAR) should be flooding the consumer landscape within the next 6 months - whether you like it or not. I know a decent amount of the design and development community considers augmented reality in ANY form a gimmick but I fear they've forgotten what its like to say "wow". Don't get me wrong - it's difficult to remain innocent when you know how all the special effects work but if you neglect the innocence of our audience then you will inevitably be left behind. That said I'd like to offer a short list of what I've discovered while working...

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